Sci-Tech Camp - 9 To 14 Years Old

Campers explore all aspects of Science, Technology, Engineering, and Math (STEM). The camp provides rich and stimulating experiences designed to encourage curious minds to embark on a lifelong journey of ingenuity through the wonders of science. Campers are divided by age or grade into groups directed by Group Head Counselors who are specialists in the STEM fields.

  • For a detailed description of activities, click here.

  • Sign ups for activities our completed online through your camper account, to log in to your account, click here.

 

Daily Schedule

  8:00 a.m.

Arrival, attendance.

  8:15 a.m.

Morning meeting.

  8:30 a.m.

Periods 1 and 2 – S.T.E.M. Activities - Campers select activities online prior to the start of camp.

10:10 a.m.

Recess and snack - provided.

10:30 a.m.

Periods 1 and 2 – S.T.E.M. Activities - Campers select activities online prior to the start of camp.

12:10 p.m.

Lunch - provided.

12:45 p.m.

Exploration activities - Camper select an activity daily. 

  1:45 p.m.

Surf ‘n’ Turf games - Camper select an activity daily. 

  2:30 p.m.

Hobbies, competitions, free time.

  3:10 p.m.

Afternoon meeting.

  3:20 p.m.

Dismissal, board buses.

  3:30 p.m.

Buses depart campus.

   

Exploration Activities  - Daily - 12:45 - 1:40 p.m.

Campers choose an activity on a daily basis. Below is a sample list of activities to choose from.

Amateur Radio Computer Science Science Movie Matinee
Brain Games Cosmic Crystals Super Slime
Bubbleology Planetarium Shows The Grand Masters: Game Tournaments
C.S.I. Forensic Analysis Kite Building  
Coding Club Nucleation Fizz (Diet Coke & Mentos)  

…and many more!

Surf ‘n’ Turf Activities – Daily - 1:45 - 2:30 p.m.

Campers choose an activity on a daily basis. Below is a sample list of activities to choose from.

 
Free Swim Gaga Ball Gimp/Lanyards
Soccer Speed Chess Magic Cards
Ultimate Frisbee Frisbee Golf  
Capture The Flag 4-Square  
  Kites

…and many more!

Theme Weeks

These are supplemental activities that usually are worked into homeroom times or exploration times for fun or enrichment. They do not take the place of regular activities and participation is optional. 

Week 1: June 19 to 23 - CODING/CIPHERING WEEK – Learn about cipher technology and work in teams to decipher clues in a coding scavenger hunt. On June 24 & 25, join Amateur Radio Field Day, a nation-wide, all-weekend event for radio communications. Campers may attend daytime or evening activities.

Week 2: June 26 to 30 - KITES WEEK Campers design and build personal kites or join teams to build the most awesome kites for a high-flying competition.

Week 3: July 3 to 7 - DRONES WEEK Learn all about drones, how they work, what they can be used for, and how to fly them. There is no camp on July 4.

FULL! Week 4: July 10 to 14 - C.S.I. MYSTERY WEEK – Campers work in teams to learn how to examine a crime scene and solve a mystery before time runs out!

FULL! Week 5: July 17 to 21 - OLYMPIC WEEK – Campers will compete in crazy Olympic activities that include science, athletics, gaga ball, battle bots, etc.

Week 6: July 24 to 28 - REVERSE ENGINEERING WEEK – Learn how things are made by taking them apart; then put stuff together in wacky ways to make kinetic art.

Week 7: July 31 to 4 - ANCIENT TECH WEEK - Rival teams design ancient technology and fortresses then join in a “last castle standing” competition!

Week 8: Aug 7 to 11 - RC WEEK – Learn all about battery-operated RC (remote control) cars, trucks, or planes.

 

 

Please check out our videos and photos from this summer. 
If you have a question, need assistance or guidance, you 
can always contact us at 617-454-2725 or email 

summer@dextersouthfield.org.

Contact Us

Phone: 617-522-5544

Email: info@dextersouthfield.org

20 Newton Street Brookline, Massachusetts 02445 Directions